After a Star Wars Battlefront 2 disturbance surrounding pay-to-win micro-transactions, PlayerUnknown’s Battlegrounds (PUBG) team has settled it won’t be doing so during all, preferring to concentration on cosmetic equipment instead. This came to light during a developer row featuring PUBG CEO Chang Han Kim and Lead Game Designer Junhyuk Choi during G-Star — a South Korean games expo.

“As we might already know, we will never supplement anything that affects a gameplay. However, there is a comparatively clever direct for cosmetic items. Since a central launch is a tip priority, we devise on adding new equipment after that,” Kim said, fielding a doubt on either there would a new bin with a special equipment same to what a association did during Gamescom.

Also of note is that a diversion could see a training mode for players to get to grips with a game.

“Frankly, we consider there lies PUBG’s charm. Our suspicion was, ‘There is no use in life! It should be tough!’ given delivering a existence was important. However, many players are requesting a educational mode or a sharpened range, and we trust this could be useful for some players. So, we will start devising a devise to rise such a underline after a central release,” a twin said.


Previously, it was suggested that for PUBG Xbox One has a recover date of Dec 12. Don’t design it to run during 60fps though.

“While we formerly settled PUBG would run during aloft FPS during XGP [Xbox Game Preview] launch on 12/12, we wish to explain that PUBG will run during 30fps opposite all Xbox One devices. We’re constantly enlightening a diversion and exploring options to boost frames per second, though this early in dev, we’re incompetent to endorse more,” tweeted PUBG creator Brendan Greene.

Are we still personification PUBG or have other games taken adult your time? Let us know in a comments.

We spoke about PUBG and it’s arriving Xbox One launch on Transition. You can listen to it around Apple Podcasts or RSS or only listen to this part by attack a play symbol below.

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